Global Esports

French government moves to protect esports athletes!

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This week the French government passed legislation which will regulate professional esports player contracts within the country with two articles that directly affect existing French Digital Law.

The first article defines the professional video game player as someone who competes within the scope of an association or company authorized by the Digital Ministry in exchange for a remuneration.

Critical definitions focus on contracts for players:

  • The contracts of these players will be in all cases temporary, and may not exceed five years of duration;
  • Contracts may be drawn up for not less than 12 months, except for specific cases of substitution of players, suspension of contracts or for competitions that last less time;

Other regulations affect children under 12 years of age, who may not participate in monetized tournaments.

This legislation is a first step for officially recognising and regulating esports in France and provides the industry new guidelines for the professional treatment it needs and deserves.

Historically player contracts have been problematic in esports, with limited rights and protections afforded the players whilst also leaving poorly funded organisations vulnerable. This is a major step forward for esports across the globe as more nations begin to recognise and acknowledge the importance of esports.

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Associated Press provides style guidance for ‘esports’

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Esports continues to gain prominence, gaining recognition as a stand alone term by prominent media authority, the Associated Press.

Since the rise of competitive video gaming the terminology to describe the activity and cultural phenomenon was ‘Electronic Sports’, shorted to ‘e-Sports’ and then ‘eSports’. This distinction was purposed to draw a connection professional sports and competitive video gaming, being electronic.

Over time this term would carry its own definitive meaning for the participants, now athletes, and the industry which stands firmly and uniquely as its own.

The Associated Press (AP) have confirmed new usage guidelines for ‘esports’ in the 2017 edition of the AP Styleguide to be published 31st of May. The AP are an an authoritative body that provides industry definitions for the proper usage of grammar and style for American journalists, often adopted globally.

Yesterday Lou Kesten, a video game editor for AP, commented through Twitter that the change highlights rising “industry trends and general usage”.

A group of editors present at the 2017 American Copy Editors Society convention in St. Petersburg, Florida drew comparisons between the term and email which once was also spelled as “eMail” and later on as “e-mail.” For future yes the new guidelines were concluded and confirmed by the AP to be:

  • Within a sentence, it is written as “esports”
  • The “E” in esports will be capitalized at the beginning of a sentence.
  • Within a title or header, esports can be written as Esports or esports
  • Esports is not a proper noun and should not be capitalized mid-sentence.

The Australian Esports Association will now adopt the changes in all of our materials and encourages the industry to match this new format.

This is another major step forward for the industry as esports continues to grow in prominence, prestige and value.

Please feel free to reach out to the Australian Esports Association through our website or at our Facebook page:

2016 Global eSports Executive Summit

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The International eSports Federation (IeSF) and World Cyber Arena (WCA) are hosting the 2016 global eSports Executive Summit in Shanghai, China.

Co-hosted by the IeSF and the WCA the Global Executive Summit is an annual event that brings together key stakeholders from multiple industries across the globe to have open discussion and share ideas about the current eSports industry. One of the core goals is to align attendees with the same understanding of the direction and manner eSports needs to develop.

The Executive Summit will run over the 30th-31st of July in Shanghai, China during Chinajoy 2016 – the largest digital entertainment expo and conference in China.

Established in 2008, the IeSF has grown from its first few founding nations to now over 40 members, many of whom are officially recognized by their respective governments. Australia has been a member since 2013, with the AESA as its representative.

The WCA was launched in 2014 with headquarters in Yinchuan, China. The WCA held a global tournament in 2015, with qualifiers in North America and Europe which brought players together in Yinchuan to compete for over $1.9 million in prizes.

The summit will see the IeSF and representatives from each national eSports federation, along with many eSports personalities, athletes, institutions, media, corporate representatives and members from international sports society’s come together to discuss the status and direction of eSports.

2015 eSports Summit in Seoul, South Korea

2015 eSports Summit in Seoul, South Korea

As a great opportunity for the exchange of ideas and knowledge some of the core items on the agenda include:

  • Official recognition globally;
  • Universal values;
  • Social responsibility in eSports;
  • Athlete welfare; and
  • A clean eSports environment.

“We hope that the different stakeholders of eSports will be able to share the same vision by the end of the Global eSports Executive Summit, for future eSports development,” said Mr Alex Lim, Secretary General of the IeSF. “We also look forward to the participatio of International Sports Society members, to enlighten the possibilitees and potential of eSports. Hopefully different sessions of the Summit will support the e-Sports recognition of SportAccord and IOC. IeSF Plans to hold the Summit on an annual basis to constantly communicate with various stakeholders and also lead e-Sports under a consensus based direction.”

The Australian eSports Association will be sending a delegation.

UPDATE: 25th July 2016

120 officials from across the eSports and traditional sports industry will participate in the Global eSports Executive Summit.

These official include the presence of key international sports society members such as Charmaine Crooks, the 1984 LA Olympic Silver medalist who was elected to the International Olympic Committee (IOC) athletes commission and Vlad Marinescu the former SportsAccord General Director.

The five key panels that will be held over the course of the summit are:

eSports, Road to official recognition:

Tim Reichert (FCShalke04), Colin Webster (IeSF), Blad Marinescu (Rsportz), Jay Shin (Smilegate) and Yanfei Li (WCA);

Good Causes, universal value and social responsibility in eSports: 

David Yarnton (Gfinity), Magnus Jonsson (IeSF), Akihito Furusawa (Japan e-Sports Federation), Yevhen Zolotarov (NAVI), Charmaine Crooks (NGU Consultants), Pavel Varabei (Wargaming);

Athlete Welfare:

Spike Laurie (ESL), Alex Lim (IeSF), Charmaine Crooks (NGU Consltants)
Leonardo Ribas (Brazil eSports athlete);

Clean eSports Environment:

Kevin Morris (Daily Dot), Anna Rozwandowicz (ESIC), Tim Reichert (FCShalke04), Sean Conroy (Genius Sports), Colin Webster (IeSF), Patrick Nally (West Nally);

What is the future platform for eSports and how it can change your lives:

Eddy Lim (IeSF), Tom Keefer (US e-Sports Federation), Patrick Nally (West Nally), Brian So (World Mobile Games Inc).
You can follow the Australian eSports Association on facebook and twitter.