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The AESA’s Anti-Discrimination Policy

By | AESA News | No Comments
  • The Australian Esports Association is dedicated to fostering inclusive, harassment-free gaming and has zero tolerance for forms of bullying, discriminating, and threatening behaviour.
  • Recent events highlight the continuing need for a safe, fair and inclusive environment in esports and gaming at large.
  • In a milestone for Australian esports the Australian Esports Association has published the first revision of the Anti-Discrimination policy to provide guiding principals in addressing all forms of discrimination and harassment in Australian esports.

 

Recent events have highlighted the need to stand together against all forms of online harassment as a community. The Australian Esports Association (AESA) does not tolerate any situation involving any person being targeted and subjected to defamation, harassment or bullying. This type of behaviour is unwelcomed in Australian esports. The AESA reminds the community at this time of the values of integrity and respect which are the rights of all involved within the esports community regardless of their age, race, gender, ability, cultural background, sexuality or religion.

The AESA does not tolerate behaviour that is discriminatory, abusive, bullying, an invasion of privacy, or that negatively impacts on esports participants. Such behaviours are harmful to the individual and to the integrity of esports. The gaming and esports community must work together to ensure a safe, fair and inclusive environment for all.

The AESA is pleased to introduce our Anti-Discrimination policy, backed by a clear framework of governance and policies that all individuals and organisations in Australian esports can adhere to.

The AESA is dedicated to fostering inclusive, harassment-free gaming and has zero-tolerance for all forms of bullying, discriminating, and threatening behaviour. Such behaviours are harmful to the individual and to the integrity of esports.

Esports is an important part of life for many people. It can help us to engage, pursue and develop our talents, and has significant benefits. However, discrimination and harassment can affect some people’s enjoyment of esports and prevent them from participating.

We have developed the Anti-Discrimination policy to provide a framework for the esports community to ensure a safe, fair and inclusive esports environment. It provides practical guidance and education about promoting an inclusive environment, being proactive in preventing discrimination and harassment, and responding appropriately if it occurs.

It is a right of all individuals in our community to feel safe in their interactions with one another and the public.

It is the responsibility of all individuals and organisations to contribute in building a safe environment in sports for all to enjoy.

We recognise the need for an Anti-Discrimination Policy, which provides best practice guidelines to turn to for support, policy, advice and, as required.

We join the campaign to raise awareness and stand together with the broader community through the hashtag: #stopbullyingnow

The Australian Esports Association stands together with the New Zealand Esports Federation and the wider community in standing against all forms of online harassment and for growing awareness of the issue.

To support the development of our code and policies we have enabled a public consultation process and welcome feedback from the community to ensure best practice and ongoing development. All are welcome to submit any proposed revisions or amendments. Every quarter at the AESA executive committee meeting all submissions will be tabled for review.

The Australian Esports Association was established five years ago in 2013 with the mission of supporting and driving the development of a sustainable and thriving esports industry in Australia. At the core of our values are the practice of good governance, integrity, fair play, and social responsibility among its members and industry. Our board of directors consists of members from both within and outside of esports and seek to develop best practice in every aspect of what we do.

If you would like to discuss, make a submission for an amendment to or have any queries about the AESA’s Anti-Discrimination policy please contact: info@aesa.org.au

With attention to: The Australian Esports Association

Subject: AESA Anti-Discrimination Policy

As we continue to work toward creating a sustainable platform for esports to grow in Australia we encourage anybody seeking advice or assistance to contact the Australian Esports Association either through our website, Facebook, Twitter or email us directly.

Download a pdf copy of this press release.

Team Australia places 18th at 9th Esports World Championship

By | AESA News | No Comments

Team Australia has placed 18th overall at the 9th Esports World Championship in Busan, South Korea held from the 8th-12th November, 2017.

The International Esports Federation’s (IeSF) World Championships is a annual event where national teams from across the globe attend and compete to determine who has the best players. Not only are players competing for national pride but also for either a Gold, Silver or Bronze medal and some prize money as well.

Established in 2008, the IeSF has grown from just a few nations to now over 45 member nations, 25 of which are officially recognized by their respective governments and National Olympic Committee’s (NOC). They share the core goal of developing policy and regulation for esports across the globe. With the added goal of promoting and elevating esports into traditional sports societies such as the Olympics. Australia has been a member since 2013, with the AESA as its representative, working towards official recognition by our federal government.

The AESA is a non-profit national sporting organisation established in 2013 and is the official member representing Australia at the IeSF. It is working with federal government agencies to formally recognise esports, with a focus on developing Athlete welfare, rights and support.

This year’s IeSF World Championship was held in Busan, South Korea from the 8th-12th November 2017. Hosted by the Korean Esports Association (KeSPA) and IESF with over 300 players attending to compete across the three official titles:

– Counter-Strike: Global Offensive;
– League of Legends; and,
– Tekken 7.

Team Australia placed an overall 18th with the Counter-Strike: Global Offensive squad finishing 5th after being defeated by Romania on day 3 with Team Australia putting up a valiant fight; losing map 1 mirage 13-16 and map 2 overpass 6-16. In Tekken 7 Team Australia finished 22nd after Gabe ‘XXMFFNTP’ Najarro played exceptionally well however failing to progress out of groups.

You can catch coverage from Team Australia at the 9th Esports World Championship on the Australian Esports League’s twitter page, rewatch the moment we caught up with the CS:GO team after they beat ISRAEL 16-6 in match two of their group.

 

Gabe ‘XXMFFNTP’ Najarro who represented Australian in Tekken 7 and also served as the Team Captain faced an exceptionally tough group that included three of the strongest seeds.

You can rewatch the moment we caught up with him after his only victory for the event, taking down SWEDEN in his third match.

President of the Australian Esports Association, Darren Kwan commented, “I am proud of the efforts by this year’s national squad, they played with good sportsmanship and spirit. Ultimately, we were not able to take any medals, though I believe this is still a memorable experience for the players and fans at home.”

Team Australia is proudly supported by the AESA and sponsored by AOC Monitors, Sennheiser, E-Blue, Origin PC and BLK Sport for 2017. Check out the message from Team Australia about their journey and what it means to represent the nation in esports.

Team Australia was selected through the 2017 AEL National Trials, broadcast by Fox Sports Australia featuring on www.foxsports.com.au/esports which commenced with preliminary stages running from the 29th July until 27th August, with Tekken 7 comprising of four state based offline events and Counter-Strike: Global Offensive comprising of online events.

The top competitors from the preliminary stages progressed to the grand finals event which featured on Fox Sports Australia’s new esports section over the weekend 15-17th September, hosted by the Australian Esports League.

In Counter-Strike: Global Offensive the Chiefs Esports Club bested Kings Gaming Club 2-1 in the best-of-three grand finals. You can re-watch the action on Fox Sports Australia here: 2017 AEL Nationals Tekken 7 Grand Finals.

From left to right: Tyler ‘tucks’ Reilly, Alistair ‘aliStair’ Johnston, Peter ‘pecks’ Nguyen, Liam ‘malta’ Schembri and Oliver ‘Dickstacy’ Tierney – competing in CS:GO

In Tekken 7 Gabe ‘XXMFFNTP’ Najarro came out on top for NSW in a nail-biting grand final. You can re-watch the action on Fox Sports Australia here: 2017 AEL Nationals CS:GO Grand Finals.

About Esports

Esports is one of the fastest growing social phenomenon in the world with the audience growing from 90 million in 2014 to over 120 million in 2017. It is anticipated that by 2019 this audience will exceed 150 million, and grow from a USD 500 million industry in 2015 to a USD 1.1 billion industry in 2019.

In Australia alone there are 1.5 million esports fanatics with 78% being 18-35 out of a total gaming population of 16.5 million persons.

The Asia Pacific region accounts for 44% of this market of which Australia sits in a prime position to participate in this audience as a global leader in eSports.

You can follow the Australian Esports Association on facebook and twitter.

To find out more about the Australian Esports League you can visit www.ael.org.au or follow them on facebook and twitter.

2017 IeSF National Trials Results: Announcing Team Australia

By | Uncategorized | No Comments

The Australian Esports League (AEL) proudly announces the results of the 2017 AEL National Trials for the 9th Esports World Championship, hosted by the International Esports Federation (IeSF) from the 8th-12th November 2017 in Busan, South Korea.

The Australian Esports Association (AESA) has committed to sending a full national squad to represent the Australia in each of the major titles at the 9th Esports World Championship, comprising of support staff and the winners of the 2017 AEL Nationals. The combined squad forms Team Australia and will go on to face up to 40 other nations at the 9th Esports World Championship, competing for national pride, prestige and medal placements.

Proudly supported by AOC, Sennheiser, E-Blue, Origin PC, BLK Sport and the Australian eSports Association, Team Australia will be represented by:

  • The Chiefs Esports Club in Counter-Strike: Global Offensive (Alistair ‘aliStair’ Johnston, Liam ‘malta’ Schembri, Oliver ‘Dickstacy’ Tierney, Peter ‘pecks’ Nguyen and Tyler ‘tucks’ Reilly)
  • Gabe ‘XXMFFNTP’ Najarro in Tekken 7

Rewatch all the action from the grand finals of the AEL Nationals at Fox Sports Australia’s new esports section, found at: https://www.foxsports.com.au/esports

The 2017 AEL National Trials commenced with preliminary stages running from the 29th July until 27th August, with Tekken 7 comprising of four state bases offline events and Counter-Strike: Global Offensive comprising of online events.

The top competitors from the preliminary stages progressed to the grand finals event which featured on Fox Sports Australia’s new esports section over the weekend 15-17th September, hosted by the Australian Esports League.

In Counter-Strike: Global Offensive the Chiefs Esports Club bested Kings Gaming Club 2-1 in the best-of-three grand finals. You can re-watch the action on Fox Sports Australia here: 2017 AEL Nationals Tekken 7 Grand Finals.

In Tekken 7 Gabe ‘XXMFFNTP’ Najarro came out on top for NSW in a nail-biting grand final. You can re-watch the action on Fox Sports Australia here: 2017 AEL Nationals CS:GO Grand Finals.

President of the Australian Esports Association and the host of the 2017 AEL National Trials grand final event says that, “I am genuinely excited by this year’s talent, our national squad promises to place well and potentially earn some medals this year. This is a fantastic opportunity for players to gain the recognition and respect for their profession and to show the world we are a leading nation in esports.”

Last year Team Australia placed 9th overall after facing off against 37 other nations at the 8th Esports World Championships held in Jakarta, Indonesia from the 5th-10th October 2016. In the three games represented, Australia placed:

  • Equal 5th-8th in League of Legends
  • Equal 5th-8th in Counter-Strike: Global Offensive
  • Eliminated in the Groups Stage in Hearthstone

The journey for Team Australia last year was captured in a highlight video which can be watched here: https://www.youtube.com/watch?v=6lAnpWd0oDg

Established in 2013 the AESA is the official member representing Australia at the IeSF. It is working with federal government agencies to formally recognise esports, with a focus on developing Athlete welfare, rights and support.

The IeSF is currently comprised of 45 member nations, 25 of which fully recognise esports at their respective National Olympic Committee (NOC) and sports authority, with the core goal of developing policy and regulation for esports across the globe. With the added goal of promoting and elevating esports into traditional sports societies such as the Olympics.

About Esports

Esports is one of the fastest growing social phenomenon in the world with the audience growing from 90 million in 2014 to over 120 million in 2017. It is anticipated that by 2019 this audience will exceed 150 million, and grow from a USD 500 million industry in 2015 to a USD 1.1 billion industry in 2019.

In Australia alone there are 1.5 million esports fanatics with 78% being 18-35 out of a total gaming population of 16.5 million persons.

The Asia Pacific region accounts for 44% of this market of which Australia sits in a prime position to participate in this audience as a global leader in eSports.

You can follow the Australian Esports Association on facebook and twitter.

To find out more about the Australian Esports League you can visit www.ael.org.au or follow them on facebook and twitter.

We stand for harassment-free esports

By | AESA News | No Comments
  • The Australian Esports Association is dedicated to fostering inclusive, harassment-free gaming and has zero tolerance for all forms of bullying, discriminating, and threatening behaviour.
  • Recent events highlight the continuing need for a safe, fair and inclusive environment in esports and gaming at large.
  • The Australian Esports Association is on track to release a draft Code of Conduct which will be open for review by the wider community ahead of the National Trials for the 2017 IeSF World Championships.

Recently a member of the Australian esports and gaming community has been targeted and subjected to an invasion of privacy, black mail, defamation, harassment and bullying. The unlawful harassment of this individual and the public vilification that took place on social media is unwelcomed in esports. The Australian Esports Association reminds the community at this time of the rights of equality, values of integrity and respect which are basic statutory and societal entitlements (including for all participants within the esports community) regardless of the individuals age, race, gender, ability, cultural background, sexuality or religion.

The Australian Esports Association does not condone or tolerate behaviour that is discriminatory, abusive, bullying, an invasion of privacy, and/or that adversely impact on esports participants. Such behaviours are harmful to the individual (and their families), and to the integrity of esports. The gaming and esports community must work together to ensure a safe, fair and inclusive environment for all. The Australian Esports Association is preparing a Code of Conduct, backed by a clear framework of governance and policies that all individuals and organisations in Australian esports can adhere to.

It is a right of all individuals in our community to feel safe in their interactions with one another and the public.

It is the responsibility of all individuals and organisations to contribute in building and maintain a safe environment in esports for all to enjoy.

We recognise the need for a code of conduct, which provides best practice guidelines to turn to for support, policy, advice and, as required.

The Australian Esports Association joins with AK Racing Australia, Team Immunity and the wider community in standing against all forms of online harassment and for growing awareness of the issue through the hashtag #saynotocyberabuse.

As a commitment to our goals, the Australian Esports Association will be releasing its draft Code of Conduct for review by the wider community ahead of the National Trials for the 2017 IeSF World Championships. To support the development of the code we will be holding a public consultation process and seeking feedback from the community.

The Australian Esports Association was established four years ago in 2013 with the mission of supporting and driving the development of a sustainable and thriving esports industry in Australia. At the core of our values are the practice of good governance, integrity, fair play, and social responsibility among its members and industry. Our board of directors consists of members from both within and outside of esports and seek to develop best practice in every aspect of what we do.

Follow the Australian Esports Association at our Facebook page or our Twitter page.

If you would like to discuss, or have any queries about the rise of esports and its recognition please contact: info@aesa.org.au

With attention to:

The Australian Esports Association

Australia will not participate in AIMAG 2017 esports event

By | Australian Esports | No Comments

The Australian Esports Association and Australian Olympic Committee
will not participate in AIMAG 2017, Turkmenistan

  • The Olympic Council of Asia seeks to include esports at their sports programs in partnership with Ali Baba.
  • The Australian Esports Association is open to working with the Australian Olympic Committee and Olympic Council of Asia to include Australian athletes.
  • The Australian Olympic Committee maintains an earlier decision to only invite sports on the 2020 Olympic Program to be Australian team members at the AIMAG 2017, Turkmenistan.

 

The Olympic Council of Asia (OCA) has announced inclusion of esports as a demonstration event at the Asian Indoor & Martial Arts Games (AIMAG) in 2017, the Jakarta-Palembang Asian Games in 2018 and the Hangzhou Asian Games in 2022.

The esports event will consist of four events:

  • MOBA: DOTA 2 (Team Event)
  • RTS: StarCraft II: Legacy of the Void (Individuals Event)
  • CCG: Hearthstone (Individuals Event)
  • FGC: King of Fighters XIV (Individuals Event)

Previously the OCA featured esports as a demonstration event at the AIMAG 2009 and 2013 events in full collaboration with the International Esports Federation (IeSF), recognising the IeSF as an official partner and international federation for esports. The IeSF has been continuously communicating and cooperating with the OCA to conduct and manage esports since 2009, with an interest to assist in the inclusion of esports at the AIMAG 2017, and Asian Games 2018 and 2022 events.

The IeSF works to ensure that good governance is maintained during esports events, that care is taken to ensure the proper infrastructure is provided and that competition is executed in a fair play environment. Including ensuring that the rights, interests and welfare of participating athletes are protected with appropriate policy and regulation.

The IeSF operates with a core goal of improving esports recognition and credibility, and in doing so works to introduce good governance structure, policies and regulations to support esports across the globe. The IeSF currently comprises of 46 nations, 25 of which have already officially recognised esports, with the Australian Esports Association (AESA) representing Australia as an official member.

The OCA have included nations from Oceania on the invite list to their events, providing Australian athletes more opportunities to participate in Olympic level events, with Australia sending 30 athletes to the 2017 Sapporo Asian Winter Games in Japan’s northern city of Sapporo as a “guest” delegation.

The AESA met with the Australian Olympic Committee (AOC) to hold detailed discussions about the fast growing and exciting world of esports and Australian participation in these events.

In examining this opportunity with the AOC two key areas of concern were highlighted that would preclude official Australian participation:

  1. In an unusual precedent, the OCA announced that the registration process for esports for AIMAG 2017 will be held directly through an independent online portal, with the official national team selection not being conducted through the respective National Sporting Organisation (NSO) being the AESA or National Olympic Committee (NOC) being the AOC. This is inconsistent with generally accepted practices for national representation of sporting codes; and
  2. Whilst the invitation for Australia to participate in OCA events represents a great opportunity for Australian athletes, the AOC has already committed to participating in only those sports that feature in the 2020 Olympic Program. Until esports is an official medal event in the Olympic program for 2020, the AOC will not send an Australian team to compete in esports events.

The AESA reiterates the critical importance of upholding the values and credibility of sport, and standing by its principals, and calls for the OCA to ensure the esports competition and athlete registration is handled with equal regard, procedural robustness and integrity as other competitive (and nationally representative) sports.

In this current environment, the AOC have stated they will not be dispatching additional athletes to participate in esports at AIMAG 2017. Should circumstances be addressed, the AESA is prepared to support Australian athletes in participating at this event; to ensure the rights, interests and welfare of Australian athletes are protected.

The AESA was established in 2013 with the mission of supporting and driving the development of a sustainable and thriving esports industry in Australia. At the core of our values are the practice of good governance, integrity, fair play, and social responsibility among its members and industry. Our board of directors consists of members from both within and outside of esports and seek to develop best practice in every aspect of what we do.

You can follow the Australian eSports Association on facebook and twitter.

If you would like to discuss, or have any queries about the rise of esports and its recognition please contact: info@aesa.org.au

With attention to:

The Australian Esports Association

National Qualifiers for the 9th Esports World championship

By | AESA News | No Comments

The Australian Esports Association (AESA) has been proudly supporting Australian esports talent and a national team since 2013.

This year the International Esports Federation (IeSF) has announced that the 9th Esports World Championship will be hosted in Busan, South Korea from the 8th-12th of November 2017 with anticipated participation of over 500 athletes from 40+ nations.

The IeSF is a global esports federation that comprises of 46 members, 25 of which are nationally recognized by their respective government, sports authority and Olympic committee. IeSF’s mission is to further esports on a global scale, in unity with each national member around the world. IeSF wants to see a world where esports is given the same recognition and respect as other sporting codes. The AESA is the recognized member for Australia, since 2013. Further information about the IeSF can be found at their website: www.ie-sf.org

The three official titles that have been announced by the IeSF are:

  • Counter-Strike: Global Offensive
  • League of Legends
  • Tekken 7

The Australian National Qualifiers will be open for all Australian citizens and Permanent Residents. Further details will be announced later this month with information covering the terms and conditions of entry, registration process and detailed schedule.

The AESA operates the National Qualifiers in strict adherence IeSF policies and in compliance to good governance structure, maintaining a fair play environment and to the best practice standards of conduct as expected in any sporting code in Australia.

The best athletes in the National Qualifiers will be selected to join Team Australia, representing the nation on the global stage in a highly prestigious and respected position.

Last year Australia was represented by 11 athletes in Counter-Strike: Global Offensive, League of Legends and Hearthstone; placing 9th overall against 35 other nations.

The team was selected after a grueling qualifier process that saw over 250 participants across all titles, culminating in the Grand Final event which was televised in an Australian esports first on national free to air channel SBS Viceland.

UPDATE:

Tournament information is now available, please see the following links for further details:

The top teams and players from CS:GO and Tekken 7 will be invited to Sydney to complete the Grand Final matches. League of Legends will be played entirely online.

All winners will be invited join Team Australia and represent the nation on the world stage! The total prize package is worth over $45,000 which includes all flights, accommodation and transfers to Busan, South Korea in November 2017.

Follow the Australian Esports Association at our Facebook page: https://www.facebook.com/australianesports or our Twitter page: https://www.twitter.com/aesa_info

If you have any queries relating to the National Trials please feel free to contact us at: info@aesa.org.au

With attention to:

The Australian Esports Association

The AESA is preparing a bid for Australia to host the 10th Esports World Championship

By | AESA News | No Comments

The board of the Australian Esports Association is investigating a bid to host the 10th Esports World Championship in a major Australian city in 2018. The Esports World Championship is an annual event organised by the International Esports Federation (IeSF), a non-profit esports organisation with a global vision for esports recognition.

The Esports World Championship sees national teams meet in the host city to compete in a number of game titles for prestige, prize and medals. Each national team is determined through an open for all qualification process to encourage the best of each nation to represent their country.

The 10th Esports World Championship marks the decade anniversary of the International Esports Federation, now comprising of over 40 national members, 25 of which enjoy official recognition by their respective governmental sports and Olympic authorities.

The AESA is working with interested parties in preparing the bid for a major Australian city to be the host in 2018. A successful bid by the AESA includes ensuring partnership with Government and VISA access for all athlete’s, which will provide a boon for the local esports industry by further legitimising and affording more credibility to esports in Australia. Hosting the Esports World Championship will see over 500 athletes and international delegates from over 40 nations traveling to Australia, bringing with them fans including economic and tourism benefits to the host city.

The bid must be completed and submitted to the IeSF by the 30th September 2017.

Following this deadline the IeSF board will review all bids with the decision announced at the Closing Ceremony of the 9th Esports World Championship.

Previous Esports World Championships have been hosted in the following cities, with Australia placing 9th overall at the 8th Esports World Championship in 2016:

Year Location
2016 JakartaIndonesia
2015 SeoulSouth Korea
2014 BakuAzerbaijan
2013 BucharestRomania
2012 Cheonan, South Korea
2011 Andong, South Korea
2010 Daegu, South Korea
2009 TaebaekSouth Korea

 

For 2017, the 9th Esports World Championship will be hosted in Busan, South Korea from the 8th-12th of November 2017 with two confirmed game titles being League of Legends and Counter-Strike: Global Offensive. It is anticipated that over 500 athletes from 46 nations will participate this year. This year’s national qualifiers for Australia will be announced by the AESA shortly.

If you or your organisation are interested in finding out more, participating or assisting in the bid for the 10th Esports World Championship, please contact us via email: info@aesa.org.au

With attention to:

The Australian Esports Association

Subject:

10th Esports World Championship Bid

Show your support for Australian esports and follow the Australian Esports Association at https://www.facebook.com/australianesports and https://www.twitter.com/aesa_info

Blue Ringed Octolings to represent AUNZ at the 2017 Splatoon 2 World Inkling Invitational!

By | Australian Esports | No Comments

Nintendo continues their esports ambitions with the hosting a major world tournament at E3 2017 with the 2017 Splatoon 2 World Inkling Invitational, on the 13th of June 2017.

Squads from Europe, USA, Japan and the Australian & New Zealand region will be competing in the first international tournament for the game series in the lead up to the official release of Splatoon 2 on the Nintendo Switch, 31st July 2017.

To determine who would represent our region, Nintendo Australian & New Zealand hosted an inaugural esports event for Splatoon, the 2017 AUNZ Splatoon Cup, which saw 23 teams compete in gruelling competition to determine who would be crowned the region’s champion.

In the grand final event held in Melbourne on the 29th April 2017 Blue Ringed Octolings bested $¢arthace in a best-of-nine series, taking home the crown and the right to represent the region at the 2017 Splatoon 2 World Inkling Invitational.

We are proud to support the champions, comprising of three Australians and a New Zealander:

  • Angela ‘Bickibird’ Scott, Sydney
  • Marianne ‘Latias’ Hade, Perth
  • Bevan ‘Spongebev’ Davis, Melbourne
  • Madison ‘MadiKuma’ Henderson, Invercargill (NZ)

A detailed write-up of the grand finals has been posted by Vooks: http://www.vooks.net/event-recap-2017-splatoon-cup-grand-finals-australia-new-zealand/

You can follow Nintendo Australia & New Zealand at https://www.facebook.com/NintendoAUNZ/ and https://twitter.com/nintendoaunz

Follow the Australian Esports Association at https://www.facebook.com/australianesports and https://www.twitter.com/aesa_info

If you have other esports news to share with us please contact us via email: info@aesa.org.au

With attention to:

The Australian Esports Association

French government moves to protect esports athletes!

By | Global Esports | No Comments

This week the French government passed legislation which will regulate professional esports player contracts within the country with two articles that directly affect existing French Digital Law.

The first article defines the professional video game player as someone who competes within the scope of an association or company authorized by the Digital Ministry in exchange for a remuneration.

Critical definitions focus on contracts for players:

  • The contracts of these players will be in all cases temporary, and may not exceed five years of duration;
  • Contracts may be drawn up for not less than 12 months, except for specific cases of substitution of players, suspension of contracts or for competitions that last less time;

Other regulations affect children under 12 years of age, who may not participate in monetized tournaments.

This legislation is a first step for officially recognising and regulating esports in France and provides the industry new guidelines for the professional treatment it needs and deserves.

Historically player contracts have been problematic in esports, with limited rights and protections afforded the players whilst also leaving poorly funded organisations vulnerable. This is a major step forward for esports across the globe as more nations begin to recognise and acknowledge the importance of esports.

Follow the Australian Esports Association at our facebook page: https://www.facebook.com/australianesports or our twitter page: https://www.twitter.com/aesa_info

If you have other esports news to share with us please contact us via email: info@aesa.org.au

With attention to:

The Australian Esports Association

IEM Sydney draws 8 million unique viewers!

By | Australian Esports | No Comments

One of the largest esports event to be held on Australian shores, the Intel Extreme Masters Sydney, attracted a total of 8 million unique viewers through online broadcast delivered to 30 platforms in 22 languages.

The event was hosted at Sydney’s Qudos Bank Arena over two days May 6-7, giving fans access to global talent and an impressive event for the local esports community to enjoy. Each day saw an average of 7,000 fans pack into the arena with 30 million unique persons reached on social media.

The total prize pool up for grabs is USD $200,000 being contested by international talent includes Astralis, FaZe Clan, Team North, OpTic Gaming, SK Gaming, ViCi Gaming, Renegades who are arguably Australia and New Zealand’s best CS:GO team and local team Chiefs Esports Club.

The ultimate champion being SK Gaming who took out the event over FaZe Clan in a nail biting grand final match that had fans on the edge of their seats!

IEM Sydney marks a historical note in the Australian esports calendar as the first international esports event to be hosted on our shores, proving the strength and popularity of esports within our community.

The social media hashtag that was used for this this event is #IEMSydney

You can follow the Intel Extreme Masters at https://www.facebook.com/iem/ or https://twitter.com/IEM

Follow the Australian Esports Association at our facebook page: https://www.facebook.com/australianesports or our twitter page: https://www.twitter.com/aesa_info

If you have other esports news to share with us please contact us via email: info@aesa.org.au

With attention to:

The Australian Esports Association