Category

AESA News

We stand for harassment-free esports

By | AESA News | No Comments
  • The Australian Esports Association is dedicated to fostering inclusive, harassment-free gaming and has zero tolerance for all forms of bullying, discriminating, and threatening behaviour.
  • Recent events highlight the continuing need for a safe, fair and inclusive environment in esports and gaming at large.
  • The Australian Esports Association is on track to release a draft Code of Conduct which will be open for review by the wider community ahead of the National Trials for the 2017 IeSF World Championships.

Recently a member of the Australian esports and gaming community has been targeted and subjected to an invasion of privacy, black mail, defamation, harassment and bullying. The unlawful harassment of this individual and the public vilification that took place on social media is unwelcomed in esports. The Australian Esports Association reminds the community at this time of the rights of equality, values of integrity and respect which are basic statutory and societal entitlements (including for all participants within the esports community) regardless of the individuals age, race, gender, ability, cultural background, sexuality or religion.

The Australian Esports Association does not condone or tolerate behaviour that is discriminatory, abusive, bullying, an invasion of privacy, and/or that adversely impact on esports participants. Such behaviours are harmful to the individual (and their families), and to the integrity of esports. The gaming and esports community must work together to ensure a safe, fair and inclusive environment for all. The Australian Esports Association is preparing a Code of Conduct, backed by a clear framework of governance and policies that all individuals and organisations in Australian esports can adhere to.

It is a right of all individuals in our community to feel safe in their interactions with one another and the public.

It is the responsibility of all individuals and organisations to contribute in building and maintain a safe environment in esports for all to enjoy.

We recognise the need for a code of conduct, which provides best practice guidelines to turn to for support, policy, advice and, as required.

The Australian Esports Association joins with AK Racing Australia, Team Immunity and the wider community in standing against all forms of online harassment and for growing awareness of the issue through the hashtag #saynotocyberabuse.

As a commitment to our goals, the Australian Esports Association will be releasing its draft Code of Conduct for review by the wider community ahead of the National Trials for the 2017 IeSF World Championships. To support the development of the code we will be holding a public consultation process and seeking feedback from the community.

The Australian Esports Association was established four years ago in 2013 with the mission of supporting and driving the development of a sustainable and thriving esports industry in Australia. At the core of our values are the practice of good governance, integrity, fair play, and social responsibility among its members and industry. Our board of directors consists of members from both within and outside of esports and seek to develop best practice in every aspect of what we do.

Follow the Australian Esports Association at our Facebook page or our Twitter page.

If you would like to discuss, or have any queries about the rise of esports and its recognition please contact: info@aesa.org.au

With attention to:

The Australian Esports Association

National Qualifiers for the 9th Esports World championship

By | AESA News | No Comments

The Australian Esports Association (AESA) has been proudly supporting Australian esports talent and a national team since 2013.

This year the International Esports Federation (IeSF) has announced that the 9th Esports World Championship will be hosted in Busan, South Korea from the 8th-12th of November 2017 with anticipated participation of over 500 athletes from 40+ nations.

The IeSF is a global esports federation that comprises of 46 members, 25 of which are nationally recognized by their respective government, sports authority and Olympic committee. IeSF’s mission is to further esports on a global scale, in unity with each national member around the world. IeSF wants to see a world where esports is given the same recognition and respect as other sporting codes. The AESA is the recognized member for Australia, since 2013. Further information about the IeSF can be found at their website: www.ie-sf.org

The three official titles that have been announced by the IeSF are:

  • Counter-Strike: Global Offensive
  • League of Legends
  • Tekken 7

The Australian National Qualifiers will be open for all Australian citizens and Permanent Residents. Further details will be announced later this month with information covering the terms and conditions of entry, registration process and detailed schedule.

The AESA operates the National Qualifiers in strict adherence IeSF policies and in compliance to good governance structure, maintaining a fair play environment and to the best practice standards of conduct as expected in any sporting code in Australia.

The best athletes in the National Qualifiers will be selected to join Team Australia, representing the nation on the global stage in a highly prestigious and respected position.

Last year Australia was represented by 11 athletes in Counter-Strike: Global Offensive, League of Legends and Hearthstone; placing 9th overall against 35 other nations.

The team was selected after a grueling qualifier process that saw over 250 participants across all titles, culminating in the Grand Final event which was televised in an Australian esports first on national free to air channel SBS Viceland.

UPDATE:

Tournament information is now available, please see the following links for further details:

The top teams and players from CS:GO and Tekken 7 will be invited to Sydney to complete the Grand Final matches. League of Legends will be played entirely online.

All winners will be invited join Team Australia and represent the nation on the world stage! The total prize package is worth over $45,000 which includes all flights, accommodation and transfers to Busan, South Korea in November 2017.

Follow the Australian Esports Association at our Facebook page: https://www.facebook.com/australianesports or our Twitter page: https://www.twitter.com/aesa_info

If you have any queries relating to the National Trials please feel free to contact us at: info@aesa.org.au

With attention to:

The Australian Esports Association

The AESA is preparing a bid for Australia to host the 10th Esports World Championship

By | AESA News | No Comments

The board of the Australian Esports Association is investigating a bid to host the 10th Esports World Championship in a major Australian city in 2018. The Esports World Championship is an annual event organised by the International Esports Federation (IeSF), a non-profit esports organisation with a global vision for esports recognition.

The Esports World Championship sees national teams meet in the host city to compete in a number of game titles for prestige, prize and medals. Each national team is determined through an open for all qualification process to encourage the best of each nation to represent their country.

The 10th Esports World Championship marks the decade anniversary of the International Esports Federation, now comprising of over 40 national members, 25 of which enjoy official recognition by their respective governmental sports and Olympic authorities.

The AESA is working with interested parties in preparing the bid for a major Australian city to be the host in 2018. A successful bid by the AESA includes ensuring partnership with Government and VISA access for all athlete’s, which will provide a boon for the local esports industry by further legitimising and affording more credibility to esports in Australia. Hosting the Esports World Championship will see over 500 athletes and international delegates from over 40 nations traveling to Australia, bringing with them fans including economic and tourism benefits to the host city.

The bid must be completed and submitted to the IeSF by the 30th September 2017.

Following this deadline the IeSF board will review all bids with the decision announced at the Closing Ceremony of the 9th Esports World Championship.

Previous Esports World Championships have been hosted in the following cities, with Australia placing 9th overall at the 8th Esports World Championship in 2016:

Year Location
2016 JakartaIndonesia
2015 SeoulSouth Korea
2014 BakuAzerbaijan
2013 BucharestRomania
2012 Cheonan, South Korea
2011 Andong, South Korea
2010 Daegu, South Korea
2009 TaebaekSouth Korea

 

For 2017, the 9th Esports World Championship will be hosted in Busan, South Korea from the 8th-12th of November 2017 with two confirmed game titles being League of Legends and Counter-Strike: Global Offensive. It is anticipated that over 500 athletes from 46 nations will participate this year. This year’s national qualifiers for Australia will be announced by the AESA shortly.

If you or your organisation are interested in finding out more, participating or assisting in the bid for the 10th Esports World Championship, please contact us via email: info@aesa.org.au

With attention to:

The Australian Esports Association

Subject:

10th Esports World Championship Bid

Show your support for Australian esports and follow the Australian Esports Association at https://www.facebook.com/australianesports and https://www.twitter.com/aesa_info

The Need For Governance In Esports

By | AESA News | No Comments
  • Recent events highlight the continuing need for a sound, clear governance model in esports.
  • The Australian Esports Association will release a draft Code of Conduct shortly.
  • Public consultation will be made available following release of the draft code, information to be released through social media and private mailing list.

Recently a group of well-known esports players have taken to social media as a last step resort following months of failed dispute resolution. The events, between a team’s players and its management in Riot’s Oceanic Pro League, are another example of the continuing need for a sound, clear governance model in esports.

The Australian Esports Association wishes to state it does not condone any conduct that negatively impacts athletes and players in esports or has the effect of bringing esports into disrepute. The esports industry must work to support the athletes who form the backbone of esports, whom without we would not have the esports industry we see today. It is these people the Australian Esports Association works to develop a sustainable esports industry in Australia for, to provide a safe environment with a clear framework of governance and policies that all individuals and organisations in Australian esports can adhere to.

The Australian Esports Association was established in 2013 with the goal of supporting the development of a sustainable esports industry in Australia. At the core of our values are the practice of good governance, integrity, fair play, and social responsibility among its members and industry. Our board of directors consists of members from both within and outside of esports and seek to develop best practice in every aspect of what we do.

As esports has grown and become more popular and complex, so too has its requirement for oversight. For players today, regard must not just be given to the rules of the game, but to obligations spanning event contracts, management contracts, team contracts and sponsor contracts.

We recognise self-regulation can only take the industry so far and see the need for the creation of an industry body that is able to act as a voice for its members and industry, as well as help guide the development of best practice policies in every aspect of esports.

The Australian Esports Association seeks to be this body and is active in the development of policies which provide all parties a resource to turn to when seeking best practice guidelines, codes of conduct, advice and, if required, independent and equitable dispute resolution services.

As a commitment to our goals, the Australian Esports Association will be releasing its draft Code of Conduct in the near future. To support the development of the code we will be holding a public consultation process and seeking feedback from the community.

As we continue to work toward creating a sustainable platform for esports to grow in Australia we encourage anybody seeking advice or assistance to contact the Australian Esports Association either through our website, Facebook, Twitter or email us directly.

Email: info@aesa.org.au

Attention: The Australian Esports Association

Subject: The need for governance in esports

Download a pdf copy of ‘The Need For Governance In Esports’.

Australia Places 9th at the 2016 IeSF World Championship

By | AESA News | No Comments

Team Australia have placed overall 9th after facing off against 37 other nations at the 2016 International eSports Federation (IeSF) World Championships in Jakarta, Indonesia.

Now in its eighth consecutive year, the 2016 World Championship organised by the International eSports Federation (IeSF) and hosted by Indonesia at the Ancol Beach City Auditorium in Jakarta saw Team Australia compete against 37 other nations in three titles from the 6th-9th of October. Titles being played this year include Counter-Strike: Global Offensive, Hearthstone and League of Legends.

Nations competed for a share of $54,000 USD spread across the three titles in additional to national prestige. The overall winner was South Korea, followed by Finland in second and Austria in third.

Team Australia was proudly supported by AOC and the Australian eSports Association, AOC have released their new range of 144 hertz gaming monitors with further details available at http://www.aocgaming.com.au/

In League of Legends Team Australia was represented by from left to right: Jonothan ‘bluz0r’ Cannon, Vincent ‘gunkrab’ Lin, Luke ‘clown syndrome’ Duske, Paris ‘SOULI’ Sitzoukis, Stewart ‘Flick’ Riesenweber

Team Australia League of Legends

The team played in Group A with a 5-0 result finishing as the first seed with the following results:

Win over Macedonia
Win over Macau
Win over Sweden
Win over Switzerland
Win over China

In the Quarter Finals they faced Philippines in a best of three and fell 2-0 placing equal 5th-8th overall.

In Counter-Strike: Global Offensive Team Australia was represented by from left to right: Sam ‘jokes’ Molan, Travis ‘wizard’ Richardson, Stuart ‘sonic’ Rayner, Jesse ‘InfrequeNt’ Barker, Jay ‘liazz’ Tregillgas

The team played in Group B with a 3-1 result finishing as second seed with the following results:

Win over Philippines 16-13 on Dust 2;
Win over Italy 16-13 on Train
Loss to Finland 9-16 on Train
Win over Tunisia 16-8 on Mirage

In the quarter finals they faced China in a best of three falling 16-4 on the first map Mirage and 16-1 on the second map Cache, placing equal 5th-8th.

In Hearthstone Team Australia was represented by Kelson ‘MrLego’ Barber:

He played in Group D and fought valiantly to place as the 5th seed with the following results:

Win over South Korea 2-1
Win over Switzerland 2-1
Loss to Azerbaijan 1-2
Loss to Macedonia 1-2
Loss to Macau 1-2
Loss to Finland 0-2

This year’s World Championship was held in conjunction with the 6th TAFISA World Sport for All Games which is arranged by the United Nations Educational, Scientific and Cultural Organisation (UNESCO) and the International Olympic Committee (IOC). Placing eSports alongside traditional sporting events, one of the many goals for the IeSF.

Established in 2013 the AESA is the official member representing Australia at the IeSF. The AESA is working with federal government agencies to formally recognise eSports, with a focus on developing Athlete welfare, rights and support.

The IeSF is currently comprised of 45 member nations, 23 of which are fully recognised national government agencies, with the core goal of developing policy and regulation for eSports across the globe. With the added goal of promoting and elevating eSports into traditional sports societies such as the Olympics.

ESports is one of the fastest growing social phenomenon in the world with the audience growing from 90 million in 2014 to 115 million in 2015. It is anticipated that by 2019 this audience will exceed 130 million, anticipated to grow from USD 500 million in 2015 to a USD 1.1 billion industry in 2019.

The Asia Pacific region accounts for 44% of this market of which Australia sits in a prime position to participate in this audience as a global leader in eSports.

 

You can follow the Australian eSports Association on facebook and twitter.

To find out more about the Australian eSports League you can visit www.ael.org.au or follow them on facebook and twitter.

TEAM AUSTRALIA – IeSF 2016 WORLD CHAMPIONSHIP

By | AESA News | No Comments

The athletes who will form Team Australia and represent the nation at the 2016 International eSports Federation (IeSF) World Championships in Jakarta, Indonesia have been selected.

The Australian Esports League (AEL) proudly announces the athletes that will form Team Australia at the International eSports Federation (IeSF) 2016 World Championship hosted by Indonesia at the Ancol Beach City Auditorium in Jakarta from the 5th-10th of October. Each athlete won their right to represent Australia through the qualifier process hosted by the AEL and endorsed by the Australian eSports Association (AESA).

Now in its eighth consecutive year, the World Championship sees Team Australia compete against 37 other nations in three titles, over multiple days. Titles being played this year include Counter-Strike: Global Offensive, Hearthstone and League of Legends.

Nations will be competing for a share of $54,000 USD spread across the three titles in additional to national prestige.

Proudly supported by AOC and the Australian eSports Association, Team Australia will be represented by:

• Team InFamous in League of Legends – Vincent ‘gunkrab’ Lin, Luke ‘Clown Syndrome’ Duske, Paris ‘Souli’ Sitzoukis, Jonothan ‘Bluz0r’ Cannon and Stewart ‘Flick’ Riesenweber;

• Athletico in CS:GO – Stuart ‘Sonic’ Rayner, Jesse ‘InFrequent’ Barker, Jay ‘Liazz’ Tregillgas, Travis ‘Wizard’ Richardson and Sam ‘Jokes’ Molan; and,

• Kelson ‘MrLego’ Barber in Hearthstone.

Established in 2013 the AESA is the official member representing Australia at the IeSF. The AESA is working with federal government agencies to formally recognise eSports, with a focus on developing Athlete welfare, rights and support.

The IeSF is currently comprised of 45 member nations, 23 of which are fully recognised national government agencies, with the core goal of developing policy and regulation for eSports across the globe. With the added goal of promoting and elevating eSports into traditional sports societies such as the Olympics.

This year’s World Championship will be held in conjunction with the 6th TAFISA World Sport for All Games which is arranged by the United Nations Educational, Scientific and Cultural Organisation (UNESCO) and the International Olympic Committee (IOC). Placing eSports alongside traditional sporting events, one of the many goals for the IeSF.

AOC have released their new range of 144 hertz gaming monitors with further details available at http://www.aocgaming.com.au/

ESports is one of the fastest growing social phenomenon in the world with the audience growing from 90 million in 2014 to 115 million in 2015. It is anticipated that by 2019 this audience will exceed 130 million, anticipated to grow from USD 500 million in 2015 to a USD 1.1 billion industry in 2019.

The Asia Pacific region accounts for 44% of this market of which Australia sits in a prime position to participate in this audience as a global leader in eSports.

Key details:

• Event Title: 8th IeSF World Championship
• Game Title: League of Legends, Counter-Strike: Global Offensive and Hearthstone
• Live Event: Friday, 5th to 10th October 2016
• Prize Pool: USD 54,000 including national prestige

You can follow the Australian eSports Association on facebook and twitter.

To find out more about the Australian eSports League you can visit www.ael.org.au or follow them on facebook and twitter.

Australian IeSF 2016 Qualifier Details Announced

By | AESA News | No Comments

Australian Qualifiers event information for the 2016 International eSports Federation (IeSF) World Championships has been released.

 

Teams and players will be placed into groups of four and play through round robin best of two matches to determine the best team in each group. These teams will progress forward into the quarter finals single elimination bracket and play best of three matches until the top four teams have been determined.

The top four will then compete in the Grand Finals over the weekend 27-28th of August.

For Counter-Strike: GO and Hearthstone the Grand Finals will be held live in Sydney, with the top four teams invited to participate.

For League of Legends the Grand Finals will be held online.

For further details about prizes and how to register visit the Counter-Strike: GO, Hearthstone and League of Legends event pages.

We look forward to seeing participants register on the 16th of July with matches scheduled to begin on the 30th of July.

To read about the IeSF World Championships please see the previous article posted here.

 

 

You can follow the Australian eSports Association on facebook and twitter.

To find out more about the Australian eSports League you can visit www.ael.org.au or follow them on facebook and twitter.

Australian IeSF 2016 Qualifiers

By | AESA News | No Comments

The Australian ESports League (AEL) will be hosting the Australian qualifiers to the 2016 International eSports Federation (IeSF) World Championships in Jakarta, Indonesia.

The IeSF World Championships is a annual event where national teams from across the globe attend and compete to determine who has the best players. Not only are players competing for national pride but also for either a Gold, Silver or Bronze medal and some prize money as well.

Established in 2008, the IeSF has grown from just a few nations to now over 40 members, many of whom are officially recognized by their respective governments. Australia has been a member since 2013, with the AESA as its representative, working towards official recognition by our federal government.

This year’s IeSF World Championship will be held in Jakarta, Indonesia from the 6th-9th of October. Hosted by the Indonesian eSports Federation, it is anticipated that over 250 players will gather in Jakarta to compete across the three official titles:

– Counter-Strike: Global Offensive;
– League of Legends; and,
– Hearthstone.

Australia will be sending representatives in all titles this year, with the official qualifiers set to begin on the 30th of July and conclude on the 28th of August. Winners of these qualifiers will be awarded the national uniform and be flown to the World Championships to represent Australia.

Registrations open on the 16th July for the Australian Qualifiers at www.ael.org.au.

Last year’s 7th eSports World Championship was held in Seoul, South Korea with over 35 countries sending over 250 players to compete across three major titles. Australia was representing in League of Legends, being knocked out early in the group stages of the tournament.

This year we are looking forward to taking home some medals at the games in Jakarta. We wish all the players the best going into the qualifiers.
UPDATE: 12.07.2016 9:30PM

The International eSports Federation (IeSF) has received registration from a total of 479 participants from 37 countries  for the 1st entry phase for the 2016 IeSF World Championship.

The 1st entry is an indicative measure of intent by each nation whilst qualifiers are still ongoing across the globe, with no actual players named as of yet.

By game the 1st entry comprises of 34 countries registered for League of Legends (LoL), 30 countries registered for Counter Strike: Global Offensive (CS:GO), and 35 countries registered for Hearthstone(HS). Summarised below in alphabetical order:

 

  • For CS:GO: Australia, Azerbaijan, Belgium, Brazil, China, Chinese Taipai, Denmark, Egypt, Finland, Georgia, India, Indonesia, Iran, Italy, Kazakhstan, Korea(South), Macedonia, Malaysia, Mongolia, Philippines, Romania, Russia, Serbia, South Africa, Sweden, Switzerland, Tajikistan, Thailand, Tunisia, Vietnam
  • For Hearthstone: Argentina, Australia, Austria, Azerbaijan, Belgium, Brazil, China, Chinese Taipei, Costa Rica, Denmark, Egypt, Finland, Georgia, India, Indonesia, Iran, Italy, Korea(South), Macau, Macedonia, Malaysia, Netherlands, New Zealand, Philippines, Romania, Russia, Serbia, Singapore, South Africa, Sweden, Switzerland, Tajikistan, Thailand, Tunisia, Vietnam
  • For League of Legends: Argentina, Australia, Azerbaijan, Belgium, Brazil, China, Chinese Taipei, Costa Rica, Denmark, Egypt, Finland, Georgia, India, Indonesia, Iran, Italy, Kazakhstan, Korea(South), Macau(China), Macedonia, Malaysia, Mongolia, Netherlands, New Zealand, Philippines, Romania, Russia, Serbia, South Africa, Sweden, Switzerland, Thailand, Tunisia, Vietnam

This year’s World Championship will be held together with TAFISA World Games. IeSF plans to portray, during the World Championship, the true values of eSports as an emerging global activity that will continue to be enjoyed by future generations. This is another step forward in the recognition process of SportAccord and the International Olympic Committee.

8th e-Sports World Championships 2016 will be held from 6th to 9th of October this year, in Ancol Beach Auditorium, Jakarta, Indonesia.

The AESA looks forward to fielding our strongest players to compete and hopefully take home first place in all three titles.

You can follow the Australian eSports Association on facebook and twitter.

To find out more about the Australian eSports League you can visit www.ael.org.au or follow them on facebook and twitter.