The athletes who will form Team Australia and represent the nation at the 2016 International eSports Federation (IeSF) World Championships in Jakarta, Indonesia have been selected.
The Australian Esports League (AEL) proudly announces the athletes that will form Team Australia at the International eSports Federation (IeSF) 2016 World Championship hosted by Indonesia at the Ancol Beach City Auditorium in Jakarta from the 5th-10th of October. Each athlete won their right to represent Australia through the qualifier process hosted by the AEL and endorsed by the Australian eSports Association (AESA).
Now in its eighth consecutive year, the World Championship sees Team Australia compete against 37 other nations in three titles, over multiple days. Titles being played this year include Counter-Strike: Global Offensive, Hearthstone and League of Legends.
Nations will be competing for a share of $54,000 USD spread across the three titles in additional to national prestige.
Proudly supported by AOC and the Australian eSports Association, Team Australia will be represented by:
• Team InFamous in League of Legends – Vincent ‘gunkrab’ Lin, Luke ‘Clown Syndrome’ Duske, Paris ‘Souli’ Sitzoukis, Jonothan ‘Bluz0r’ Cannon and Stewart ‘Flick’ Riesenweber;
• Athletico in CS:GO – Stuart ‘Sonic’ Rayner, Jesse ‘InFrequent’ Barker, Jay ‘Liazz’ Tregillgas, Travis ‘Wizard’ Richardson and Sam ‘Jokes’ Molan; and,
• Kelson ‘MrLego’ Barber in Hearthstone.
Established in 2013 the AESA is the official member representing Australia at the IeSF. The AESA is working with federal government agencies to formally recognise eSports, with a focus on developing Athlete welfare, rights and support.
The IeSF is currently comprised of 45 member nations, 23 of which are fully recognised national government agencies, with the core goal of developing policy and regulation for eSports across the globe. With the added goal of promoting and elevating eSports into traditional sports societies such as the Olympics.
This year’s World Championship will be held in conjunction with the 6th TAFISA World Sport for All Games which is arranged by the United Nations Educational, Scientific and Cultural Organisation (UNESCO) and the International Olympic Committee (IOC). Placing eSports alongside traditional sporting events, one of the many goals for the IeSF.
AOC have released their new range of 144 hertz gaming monitors with further details available at http://www.aocgaming.com.au/
ESports is one of the fastest growing social phenomenon in the world with the audience growing from 90 million in 2014 to 115 million in 2015. It is anticipated that by 2019 this audience will exceed 130 million, anticipated to grow from USD 500 million in 2015 to a USD 1.1 billion industry in 2019.
The Asia Pacific region accounts for 44% of this market of which Australia sits in a prime position to participate in this audience as a global leader in eSports.
• Event Title: 8th IeSF World Championship
• Game Title: League of Legends, Counter-Strike: Global Offensive and Hearthstone
• Live Event: Friday, 5th to 10th October 2016
• Prize Pool: USD 54,000 including national prestige